Skills

Mobile UI, branding, iconography, UI Pipeline development, Art Pre-Production development

Software

Maya, ZBrush, 3D Studio Max, Unity, CryEngine, Photoshop, Illustrator, After Effects, Premiere

 

Experience

UI Artist

Munkyfun (03/2015-present)

  • Collaborate with design, engineering, and the Art Director to establish all UI/ UX needs and design goals for a product.
  • Create User flow and wireframe guides for each product.
  • Design and execute all visual stages of the UI from concept and game engine implementation to hand off to engineering.
  • Establish and promote design and brand guidelines.
  • Create and facilitate UI pipeline and Art Pre-production pipeline

3D ARTIST 

voidALPHA (05/2013-10/2014)

  • Model characters and game assets for Star Citizen and unannounced projects
  • Texture painting, UI design, and 3D animation
  • Set up 3D and UI assets in Unity and Cry Engine

3D ARTIST 

Slimstown Studios (12/2012-04/2013)

  • Model and texture characters for an existing Warner Bros. IP
  • Create character animations for mobile development
  • Export models and animations for Unity

3D/UI ARTIST 

Red Panda Studios (2011-2012)

  • Model characters for mobile and web development
  • Design UI and graphics for projects
  • Texture painting

 

Education

Animation B.F.A.                 2007-2011

Savannah College of Art and Design