Skills

VR UI/UX, Mobile UI/UX, branding, UI/UX Pipeline development, Art Production pipeline, art team management

Software

Maya, ZBrush, 3D Studio Max, Unity, CryEngine, Photoshop, Illustrator, After Effects, Premiere

 

Experience

Senior UI/UX Designer

NCSoft (03/2018- Present)

  • Collaborate with design, engineering, and the Art Team to address UI/ UX needs and design goals.
  • Create prototypes and wireframes for new design features and products.
  • Design and execute visual stages of the UI from concept and game engine implementation to hand off to engineering.
  • Improve and maintain studio UI/UX practices and pipeline.

UI/UX Lead

MunkyFun (06/2017- 03/2018)

  • Collaborate with design, engineering, and the Art Director to establish all UI/ UX needs and design goals for a product.
  • Create prototypes and wireframe guides for each product.
  • Design and execute all visual stages of the UI from concept and game engine implementation to hand off to engineering.
  • Create and facilitate UI/UX pipeline and Art production pipeline
  • Manage art team and delegate tasks to meet project deadlines.
  • Work with Publishers and Clients to address needs for art and marketing.
  • Shipped Titles: Psych!, League of War: VR Arena

UI Artist

MunkyFun (03/2015-06/2017)

  • Collaborate with design, engineering, and the Art Director to establish all UI/ UX needs and design goals for a product.
  • Create User flow and wireframe guides for each product.
  • Design and execute all visual stages of the UI from concept and game engine implementation to hand off to engineering.
  • Establish and promote design and brand guidelines.
  • Create and facilitate UI pipeline and Art Pre-production pipeline
  • Shipped Titles: League of War: Mercenaries

3D ARTIST 

voidALPHA (05/2013-10/2014)

  • Model characters and game assets for Star Citizen and unannounced projects
  • Texture painting, UI design, and 3D animation
  • Set up 3D and UI assets in Unity and Cry Engine
  • Shipped Titles: Star Citizen, Stormbound, Frog Bog

3D ARTIST 

Slimstown Studios (12/2012-04/2013)

  • Model and texture characters for an existing Warner Bros. IP
  • Create character animations for mobile development
  • Export models and animations for Unity
  • Shipped Titles: Chucky: Slash and Dash

3D/UI ARTIST 

Red Panda Studios (2011-2012)

  • Model characters for mobile and web development
  • Design UI and graphics for projects
  • Texture painting
  • Shipped Titles: Adventures of Red Panda, Zombiecamp

 

Education

Animation B.F.A.                 2007-2011

Savannah College of Art and Design