Mobile UI, branding, iconography, UI Pipeline development, Art Pre-Production development
Maya, ZBrush, 3D Studio Max, Unity, CryEngine, Photoshop, Illustrator, After Effects, Premiere
- Collaborate with design, engineering, and the Art Director to establish all UI/ UX needs and design goals for a product.
- Create User flow and wireframe guides for each product.
- Design and execute all visual stages of the UI from concept and game engine implementation to hand off to engineering.
- Establish and promote design and brand guidelines.
- Create and facilitate UI pipeline and Art Pre-production pipeline
- Model characters and game assets for Star Citizen and unannounced projects
- Texture painting, UI design, and 3D animation
- Set up 3D and UI assets in Unity and Cry Engine
Slimstown Studios (12/2012-04/2013)
- Model and texture characters for an existing Warner Bros. IP
- Create character animations for mobile development
- Export models and animations for Unity
Red Panda Studios (2011-2012)
- Model characters for mobile and web development
- Design UI and graphics for projects
- Texture painting
Animation B.F.A. 2007-2011
Savannah College of Art and Design