PSYCH! was a unique project in that the project was transferred to our studio roughly half way through development. At the time I was the only UI/UX Designer on the project once it was transferred to our studio. My responsibilities were to improve the UX flow of the game, create consistent visual branding, and create new and improved UI assets for the game.
Some of the UX features I oversaw that were introduced to the game during our development were game lengths, store monetization, and the process of joining a specific game to play with your friends. These were not limited to the multiple adjustments and improvements needed across the board for the game.
These were not limited to the multiple adjustments and improvements needed across the board for the game. User flow was initially disjointed in getting the player into a game and understanding how to play the game…let a lone clearly messaging if you got answer correct. Over the course of development, the home screen was reorganized and visually prioritized to message to the player their account and store info, clearly indicate how/where to join a game, display game card categories they owned, and then followed by more card categories they could purchase. Messaging was added during round questions to show the player which category they were currently playing and offer the player a settings option. Through animations, we communicated clearer answer choices and accumulating scores at the end of each round as to not overwhelm the player but to allow them to visually digest the information in a more fun manner.