League of War: Mercenaries
For LOW: Mercenaries, I was the sole UI Artist for the project. My responsibilities included:
- Working with the art director to create a UI style that fit within their artistic vision.
- Working with the Design team to understand the design goals and needs for the project to better the UX flow.
- Designing all wireframes and organizing game content
- Sole creator of all UI elements (excluding the NPCs, NPC icons, tech, and ability icons which were created by the concept artist)
- Setting up and populating all UI prefabs in Unity and then passing off to engineering.
Original UI Style
The UI was originally published with the UI style below, however after a shift to tone down the 'futuristic' feel of the game, the UI color scheme adjusted to the neutral, gray, and yellow color palette featured above.
League of War: Mercenaries® by Munkyfun®