For Crystal Chimes, I was the sole UI/ UX Artist for the project. My responsibilities included:
- Working with the art director to create a UI style that fit within their artistic vision.
- Working with the Design team to understand the design goals and needs for the project to better the UX flow.
- Designing all wireframes and organizing game content
- Sole creator of all UI elements (excluding the 3D gems and 3D scrolling background that was created by the Senior 3D Artist)
- Setting up and populating all UI prefabs in Unity and then passing off to engineering.