Crystal Chimes

For Crystal Chimes, I was the sole UI/ UX Artist for the project. My responsibilities included:

  • Working with the art director to create a UI style that fit within their artistic vision.
  • Working with the Design team to understand the design goals and needs for the project to better the UX flow.
  • Designing all wireframes and organizing game content
  • Sole creator of all UI elements (excluding the 3D gems and 3D scrolling background that was created by the Senior 3D Artist)
  • Setting up and populating all UI prefabs in Unity and then passing off to engineering.


Crystal Chimes is Copyright and Trademarked by Munkyfun, Inc